FIELD NOTE 01

DEMO-BUILD EVIDENCE: the 100% report

A Steam Community demo discussion describes replaying the same level after failing to complete it to 100%. This identifies a real player problem and search intent, but one report does not define the complete mechanic or prove current launch behavior.

The safe conclusion is narrow: in the reported demo experience, incomplete cleanup appeared connected to replay or delayed advancement. This is not a full-release guarantee, and this guide does not claim which objects, residue or objectives count toward the percentage.

An official Sludgineers job-completion results screen.
Official Sludgineers press-kit media · documented in the site manifest

FIELD NOTE 02

What to check before repeating a level

Use only signals the current build presents. Read the objective text, completion or earnings summary and map marker; compare them with the state before the job. If a completion percentage is shown, note it exactly rather than guessing which hidden action is missing.

A screenshot of the result and map state makes troubleshooting reproducible. It also separates a completion condition from a quest, resource, processing or upgrade requirement that happens to block the same next step.

  • Visible objective text
  • Displayed completion percentage
  • Unfinished on-screen markers
  • Job-completion summary
  • Next map or quest message

FIELD NOTE 03

Next map and area unlocks

The official store says players unlock new areas, and developer updates confirm new full-game levels. Neither source publishes the exact pre-release rule for moving from one map to the next.

If the next area remains covered, check the active quest and any explicit requirement before assuming 100% cleanup is always mandatory. The blocker may be completion, but it may also be a separate unlock signal in the current build.

A covered Sludgineers map area before its unlock requirements are verified.
Official Sludgineers press-kit media · documented in the site manifest

FIELD NOTE 04

Launch-build verification checklist

Once Steam unlocks, this page must be tested against the current build: complete below 100% where possible, complete at 100%, observe the next-map state, record any quest or resource prerequisite and repeat the result on more than one area.

Only reproducible current behavior moves from the demo evidence box into the main answer. Current official notes outrank community reports; conflicting behavior stays explicitly labeled.

  • Below-100% outcome
  • 100% outcome
  • Next-map state
  • Quest prerequisite
  • Resource or upgrade prerequisite
  • Current build identifier

EVIDENCE LOG

Sources