FIELD NOTE 01

Separate the currencies and inputs

Cash is explicitly part of the upgrade economy. Resources are collected or mined, and materials can be processed in the refinery. Keep those roles separate in your notes.

When you are short on something, ask whether the constraint is acquisition, processing or spending priority. Each one points to a different action.

A Sludgineers job divided between polluted and cleaned terrain.
Official Sludgineers press-kit media · documented in the site manifest

FIELD NOTE 02

Build a useful resource note

For any item visible in your game, record the exact name, acquisition method, current use, refinery relation and verification date. Avoid filling blanks from memory or a historical demo discussion.

An image or current screen can support spelling and context, but a database entry still needs a player problem: where to get it, what consumes it or why it matters.

  • Exact current name
  • Where or how acquired
  • What consumes it
  • Refinery input or output
  • Quest or upgrade relation

FIELD NOTE 03

Follow the processing handoff

An item sitting unused may mean processing is blocked, not that collection is weak. Conversely, idle processing may mean the field cannot supply enough input.

Measure the queue and the output you need before buying capacity or rate. This is the same bottleneck reasoning used on the refinery and money pages.

Multiple active lanes in the Sludgineers refinery.
Official Sludgineers press-kit media · documented in the site manifest

EVIDENCE LOG

Sources