FIELD NOTE 01
What the current achievements prove
Attractive Investment requires collecting $500 with a single magnet. Turbo Time requires maintaining turbo boost mode for 10 seconds, and Turbo Domination requires clearing 50% of a level with one turbo charge.
Those are exact current achievement conditions. They do not authorize claims about Magnet spawn chance, radius or duration, nor turbo recharge, multiplier or best route.
- Attractive Investment — Collect $500 with a single magnet
- Turbo Time — Maintain turbo boost mode for 10 seconds
- Turbo Domination — Clear 50% of a level with a single turbo charge

FIELD NOTE 02
Compare a power-up by goal
A useful comparison states the goal: collection, cleaning, processing, movement or another visible outcome. It then records the current effect and duration if shown.
If two effects solve different problems, describe the tradeoff rather than forcing a tier order.
- Exact current name
- Effect
- Duration or trigger
- System affected
- Build and verification date
FIELD NOTE 03
Magnet and Multi-barrel publication states
Magnet now has current full-release achievement evidence, so its prepared standalone route is useful but noindex while unlock, activation, duration, range and strategy remain incomplete.
Multi-barrel still depends on historical Demo-era developer wording. Its current existence and behavior were not verified, so that standalone route remains a true 404.
FIELD NOTE 04
Launch scope for power-ups
The official launch announcement says the full version includes new and improved power-ups. That confirms broader current power-up scope beyond the Demo, while the achievements provide exact current anchors for Magnet and turbo.
It does not identify every power-up, describe the improvements or publish live stats. Entity pages remain gated until their unlock, behavior and practical use can be reproduced.
EVIDENCE LOG