FIELD NOTE 01

What the demo safely establishes

Official demo and announcement pages support the core loop, upgrade-tree and map navigation, gamepad improvement work, quests and the Magnet power-up example.

They also show that developers continued balancing progression, difficulty, upgrades and economy. That is a direct reason not to freeze demo numbers into evergreen launch advice.

A Sludgineers cleanup job from the official press kit.
Official Sludgineers press-kit media · documented in the site manifest

FIELD NOTE 02

What may change

Content amount, names, costs, caps, ratios, rewards, area order and achievement details all require a current full-game check. Even a familiar screen can carry different values.

Pages using demo observations show mixed or demo release context and a current verification date.

  • Upgrade values and economy
  • Resource and refinery data
  • Quest content
  • Areas and unlocks
  • Issues fixed or changed since the demo

FIELD NOTE 03

What carries into this site's tools

The calculator does not need demo presets: it uses values entered by the player. The Tracker accepts custom items instead of a prefilled fake launch list.

Those choices let both tools remain useful across release and patches without pretending the site knows hidden formulas.

EVIDENCE LOG

Sources